发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing the generation of an empty state that game balls are not made to stay in a ball path and stabilizing the putout of the game balls. SOLUTION: A pachinko game machine 10 is provided with a putout mechanism part on a back surface side. The putout mechanism part is provided with a tank for storing the game balls, a tank rail and a case rail for guiding the game balls led out from the tank, and a putout device for performing the putout processing of the game balls. The tank rail is provided with two or more columns of ball paths partitioned by a partition part and each ball path is constituted such that a path width is wider than one game ball and narrower than two game balls. Further, a communication part formed so as to make the game ball pass through in the partition part and a movable piece provided so as to constitute one part of the partition part in the formation section of the communication part are provided. For the movable piece, an upstream side roughly end part is pivoted so as to be turned to both ball path sides that the movable piece faces. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006167258(A) 申请公布日期 2006.06.29
申请号 JP20040365587 申请日期 2004.12.17
申请人 SANYO PRODUCT CO LTD 发明人 OSHIMI WATARU
分类号 A63F7/02 主分类号 A63F7/02
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