发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To avoid the excessive length of the control program stored in game machines. SOLUTION: The game machine has a first stop table in which are contained the first stop data matched with the identifying information arrayed on the respective reels other than the reel 3L that has the identifying information arranged for the establishment of the combinations of the identifying information corresponding to the win roles responding to the stopping and displaying of one identifying information, the ROM 32 for storing the second stop table for stopping and displaying on the reel 3C and the main CPU 31. The main CPU determines the second stop data corresponding to the first stop data contained in the given first stop table, the identifying information to be stopped and displayed on the reel 3L in reference to the given second stop table and the identifying information corresponding to the given first stop data related to the second stop data in reference to the given first stop table so as to be stopped and displayed on the respective reels. Then, it carries out the control of stopping the variable display from the determined identifying information. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006042934(A) 申请公布日期 2006.02.16
申请号 JP20040224850 申请日期 2004.07.30
申请人 ARUZE CORP 发明人 FUJII HIDEAKI;SAITO YOSHINORI;MURAKAMI TAKAHIRO;KONDO YUSUKE;AOKI MASAHIDE;HARA TAKAYUKI
分类号 A63F5/04 主分类号 A63F5/04
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