摘要 |
A method and system are directed to serialization of hierarchically defined objects for communication over a network. A change associated with an object, a field within the object, and the like, may be flagged. Such flagged changes between one game frame and another frame may be included into a frame delta of changes. The frame delta data may include an object identifier, field identifier, and a value associated with the change. The frame delta data may be serialized and sent across a network, employing any of a variety of network protocols.
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