发明名称 Game system, game device, and storage medium
摘要 When a character is lent from a first game device to a second game device, clocks of those two game devices are synchronized, a shared lending/borrowing expiration time is set, the use of the character is temporarily disabled in the first game device, and the use of the character is temporarily enabled in the second game device. Then, a character return timing is determined, based on a time of the clock and the lending/borrowing expiration time, in the respective game devices. In accordance with the determined timing, the use of the character is enabled in the first game device, and the use of the character is disabled in the second game device. Thus, it is possible to lend/borrow a character as an item in the real world without generating a copy thereof, and the lent character is sure to be returned at the expiration of a predetermined lending/borrowing period.
申请公布号 US2004162136(A1) 申请公布日期 2004.08.19
申请号 US20030655035 申请日期 2003.09.05
申请人 NINTENDO CO., LTD. 发明人 YAMATO SATOSHI;KOGANEZAWA NOBUHITO;TSUJIMURA DAISUKE;SUZUI MASANOBU;WATANABE HIROTAKA;SHINOHARA MITSURU;HARA KEIJI
分类号 A63F13/10;A63F9/24;A63F13/00;A63F13/12;(IPC1-7):A63F9/24 主分类号 A63F13/10
代理机构 代理人
主权项
地址