发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To enhance a player's expectation for advantage by executing a notice presentation mode in which the notice presentation is executed many times. <P>SOLUTION: An execution condition establishment time determining means 31a determines at least whether the game state should be controlled to a specific game state among other determinations related to the variable display when a starting winning is generated. The game machine also has a presentation determining means. In the presentation determining means, a table 102Bn is selected among a plurality of tables 102Bn, where the frequency of execution of the notice presentation is stored, according to the number of reserved memories as the frequency of the variable display of discrimination information for which the execution condition has been established but which has not been started yet. If the result in determination of the execution condition establishment time determining means 31a is a prescribed one, the probability for the presentation determining means to select a second execution frequency, which is higher than a first execution frequency, is higher in selecting the frequency of executing the notice presentation based on the number of reserved memories and the result of determination. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004049243(A) 申请公布日期 2004.02.19
申请号 JP20020158199 申请日期 2002.05.30
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;WATANABE TAKASHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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