发明名称 Method for controlling display of messages transmitted/received in network game
摘要 Multiple video game apparatuses are connected to a game server apparatus. This network game progresses when players of the respective video game apparatuses exchange messages via the game server apparatus. When a predetermined event is generated by processing in the game server apparatus, a specific message is transmitted to each video game apparatus. In a chat window provided on a display screen of each video game apparatus, the message sent from the game server apparatus is scrolled and displayed from the bottom to the top. When the specific message reaches an uppermost portion of the chat window, a lock window is set and the specific message is displayed therein. The specific message in the lock window is not erased by the reception of a next message. <IMAGE>
申请公布号 EP1319432(A2) 申请公布日期 2003.06.18
申请号 EP20020028048 申请日期 2002.12.16
申请人 KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.) 发明人 TANAKA, HIROMICHI
分类号 A63F13/00;A63F13/12;G06F3/048 主分类号 A63F13/00
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