发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To achieve a profit balance between players and game parlors while checking the generation of starter prize balls turned to the overflow without being stored to win starter scoring. SOLUTION: In the game machine 1 which has the winning of a starter slot 11b of an ordinary electric role object 11 as requirement for starting an auxiliary game (game for deciding whether a pattern matches a prize pattern, when identifying information displayed on a variable display part 14 of a special pattern display device 13 is variably displayed and stopped) and when no auxiliary game is started based on the winning of the starter slot 11b with game balls, the balls involved can be stored in a starter scoring memory means and the upper limit number of balls storable in the starter scoring memory by the starter scoring memory means is altered by a memory limit change control means to raise or lower the number of memory upper limit.
申请公布号 JP2002346135(A) 申请公布日期 2002.12.03
申请号 JP20010162168 申请日期 2001.05.30
申请人 SOPHIA CO LTD 发明人 IOKI SADAO;TAGUCHI HIDEO
分类号 A63F7/02 主分类号 A63F7/02
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