摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which can shorten developing time and express unexpectedness without increasing memory capacity. SOLUTION: A wire frame image formed in three-dimensional model shape by deforming and adjusting network data what is called a wire frame is stored in a wire frame image memory 22. A shading image with the appearance shape finished by what is called a shading technique applied to the wire frame image is stored in a shading image memory 24. A rendering image formed in a three- dimensional pattern by adding light-and-shade and a shadow to the shading image while coloring it by what is called the shading technique is stored in a rendering image memory 26. The image stored in each memory is displayed according to a game mode. |