发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can enhance attractions at the ready-for-winning position by creating a cause-effect relationship between working slots and the generation of the ready-for-winning position. SOLUTION: A figure control board 32b judges whether a starting slot winning command is received or not from a main control board 30 (step S310) and when the negative judgment is given, a shift is made to a return or when the affirmative judgment is given, it is judged whether the entry into an ordinary electric roll object 36 occurs or not (step S320). With the affirmative judgment given, the criterion value for a ready-for-winning judging random number is set to a criterion value B (step S330), it is judged whether the ready-for-winning position should be generated or not (S350) and a shift is made to the return. On the other hand, with the negative judgment at the step S320, that is, if the entry into the working slot 48 or 49 is determined to occur, a criterion value A is set (step S340) and it is judged whether the ready-for-winning should be generated or not (step S350) and a shift is made to the return. This allows switching between the criterion values A and B on use according to the entry into different working slots.
申请公布号 JP2002102465(A) 申请公布日期 2002.04.09
申请号 JP20000298246 申请日期 2000.09.29
申请人 TAKAO:KK 发明人 UCHIGASHIMA TOSHIHIRO;UCHIGASHIMA TAKAHIRO;TATSUMI SHOGO;NISHII SEISHI
分类号 A63F7/02 主分类号 A63F7/02
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