摘要 |
PURPOSE: A method for implementing the cyber-folk theme park using the virtual experience technique is provided for the various and vivid virtual experience service introducing Korean traditional technology, art, and game to a user on the web. CONSTITUTION: The user takes the registration procedures for entering the cyber-folk theme park and selects the desired virtual experience park(501). For example, if the user selects Korean folk music(502), the user starts the indirect virtual experience through an own avatar(503). The user selects a musical instrument that the user wants to play and a relevant site provides the user with quizzes about the musical instrument(504). The user plays the musical instrument through a mouse and keyboard by offering a correct answer(505). If the user gets high scores, the avatar gains Hanbok, Korean traditional cloth, corresponding to the score and the user has indirect experiences about Hanbok. On the contrary, if the user gets low scores, the user tries to quiz again(506). |