发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the interest in a game by enhancing a performance by a variational display. SOLUTION: A left pattern and a right pattern become a ready-to-win state of all '9'. Patterns are sequentially moved by the movement of a conveyer 03, all of the patterns are already crushed by a hand character (rock-like state) 05 to become determination disable state which will not be a final stop pattern (a). When a magician character 04 swings a stick 04a, the hand character (paper- like state) 05 descends from above, holds and pulls up a crushed pattern of '7' to be regenerated to the initial state (b). Thus, '7' becomes determination enable state which again comes to a final stop pattern. Subsequently, the conveyer 03 is moved to the left, and similarly '8' is again put in the determination enable state (c). The conveyer 03 is further moved to the left and similarly '9' is again put in the determination enable state. A final stop at '9' is made to become large prize winning.
申请公布号 JP2002018041(A) 申请公布日期 2002.01.22
申请号 JP20000200347 申请日期 2000.06.30
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;HAYASHI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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