摘要 |
In an electronic game in which a player controls the movements, or properties, of characters or items displayed upon a screen by means of keystrokes on a data entry device, specific effects are achieved by the player reproducing specific keystroke sequences in a memorised rhythm, ie without cueing. If the sequence or rhythm is reproduced incorrectly, different secondary effects may result. The game can be played solo or in a multi-player mode, and one application is where particular keystroke sequences and rhythms are associated with the casting of spells in games based upon fantasy situations. Sounds can be associated with each key so that a tune corresponds to each correct sequence. |