摘要 |
<p>Audio outputs representing various sounds are displayed on a screen as graphical objects 102-112. The user manipulates the size or location of the object on the screen such that the corresponding audio output is modified accordingly. If, for example, the size of the graphical object is increased, the sound becomes louder; conversely, if the graphical object is decreased, the sound becomes softer. Alternatively or additional the volume may be changed by changing the location of the object on the screen. By further moving the graphical object between the left and right edges of the screen, the audio balance between the channels is modified. If the object is moved to the left of the screen, only the left audio output channel is enabled. Conversely, only the right audio output channel is enabled if the graphical object is moved to the right side of the screen.</p> |