发明名称 System and method for adaptive audio signal generation, coding and rendering
摘要 Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent. The object position metadata contains the appropriate allocentric frame of reference information required to play the sound correctly using the available speaker positions in a room that is set up to play the adaptive audio content.
申请公布号 US9467791(B2) 申请公布日期 2016.10.11
申请号 US201514866350 申请日期 2015.09.25
申请人 Dolby Laboratories Licensing Corporation 发明人 Robinson Charles Q.;Tsingos Nicolas R.;Chabanne Christophe
分类号 H04S3/00;H04S7/00;H04R27/00;H04R5/02;H04R5/04;H04S5/00 主分类号 H04S3/00
代理机构 代理人
主权项 1. A system for processing audio signals, comprising an authoring component configured to: receive a plurality of audio signals; generate an adaptive audio mix comprising a plurality of monophonic audio streams and metadata associated with each of the audio streams and indicating a playback location of a respective monophonic audio stream, wherein at least some of the plurality of monophonic audio streams are identified as channel-based audio and the others of the plurality of monophonic audio streams are identified as object-based audio, and wherein the playback location of a channel-based monophonic audio stream comprises a designation of a speaker in a speaker array, and the playback location of an object-based monophonic audio stream comprises a location in three-dimensional space, and wherein each object-based monophonic audio stream is rendered in at least one specific speaker of the speaker array; and encapsulate the plurality of monophonic audio streams and the metadata in a bitstream for transmission to a rendering system configured to render the plurality of monophonic audio streams to a plurality of speaker feeds corresponding to speakers in a playback environment, wherein the speakers of the speaker array are placed at specific positions within the playback environment, and wherein metadata elements associated with each respective object-based monophonic audio stream indicate whether one or more sound components are rendered to a speaker feed for playback through a speaker nearest an intended playback location of the sound component, such that a respective object-based monophonic audio stream is effectively rendered by the speaker nearest to the intended playback location.
地址 San Francisco CA US