发明名称 Methods and systems for dynamically adjusting update rates in multi-player network gaming
摘要 In a server-implemented video game or simulation, a method for providing updates to a remote client regarding a plurality of objects located in a virtual spatial field of the simulation. The method comprises operations of receiving an update locus from the remote client, the update locus indicating a client-specified position within the virtual spatial field of the server-implemented simulation; determining a distance of each of the plurality of objects from the update locus; sorting the plurality of objects according to their determined distances from the update locus; determining an update rate for each of the plurality of objects based upon their sorted order; and sending updates regarding each of the plurality of objects to the remote client according to the determined update rates.
申请公布号 US8527657(B2) 申请公布日期 2013.09.03
申请号 US20090408635 申请日期 2009.03.20
申请人 KLEE NATHAN SCOTT;HUTCHINSON FRASER;SONY COMPUTER ENTERTAINMENT AMERICA LLC 发明人 KLEE NATHAN SCOTT;HUTCHINSON FRASER
分类号 G06F15/173;G06F15/16 主分类号 G06F15/173
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