发明名称 |
Methods and systems for dynamically adjusting update rates in multi-player network gaming |
摘要 |
In a server-implemented video game or simulation, a method for providing updates to a remote client regarding a plurality of objects located in a virtual spatial field of the simulation. The method comprises operations of receiving an update locus from the remote client, the update locus indicating a client-specified position within the virtual spatial field of the server-implemented simulation; determining a distance of each of the plurality of objects from the update locus; sorting the plurality of objects according to their determined distances from the update locus; determining an update rate for each of the plurality of objects based upon their sorted order; and sending updates regarding each of the plurality of objects to the remote client according to the determined update rates.
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申请公布号 |
US8527657(B2) |
申请公布日期 |
2013.09.03 |
申请号 |
US20090408635 |
申请日期 |
2009.03.20 |
申请人 |
KLEE NATHAN SCOTT;HUTCHINSON FRASER;SONY COMPUTER ENTERTAINMENT AMERICA LLC |
发明人 |
KLEE NATHAN SCOTT;HUTCHINSON FRASER |
分类号 |
G06F15/173;G06F15/16 |
主分类号 |
G06F15/173 |
代理机构 |
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代理人 |
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地址 |
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