发明名称 GAME APPARATUS AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To enable a game player intuitively and instantaneously understand the condition of a character. <P>SOLUTION: This apparatus is structured as follows: a character assignment part 54 assigns the character to the game player; a storage device 44 stores parameters QC for the game and state information QB indicating an initial state in which the parameters QC are maintained at an initial value, or a busy state in which the parameters QC are changeable for the character assigned to the player by the character assignment part 54; an information management part 56 changes the state indicated by the state information QB of the character to the busy state from the initial state in accordance with the indication from the player; a display control part 52 makes a display device 32 display a first character image C1 indicating the character if the state information QB of the character indicates the busy state and makes the display device 32 display a second character image C2 indicating the character in a mode different from that of the first character image C1 if the state information QB of the character indicates the initial state. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2012223273(A) 申请公布日期 2012.11.15
申请号 JP20110091894 申请日期 2011.04.18
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 KANEYOSHI SADAAKI;TADA SHOHEI
分类号 A63F13/00 主分类号 A63F13/00
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