摘要 |
<p><P>PROBLEM TO BE SOLVED: To make it possible that a slave machine can identify a master machine capable of doing a radio communication game by the master machine broadcasting master machine information, and to arbitrarily select the slave machine to which the master machine is to be connected. <P>SOLUTION: A master machine packet including a master machine number PID, a User Name, a Game Name, an OC flag, an E slot, a U slot, and a payload is broadcasted from the master machine. All the master machine packets are received from the master machines being present within communicatable range 64 of the own machine, a master machine list is made, the master machine list is shown on an LCD. Consequently the user or the player of the own machine selects one desirable master machine by operating an arrow key included in an operating key seeing the Game Name for example of the master machine list. Further connecting requirement is transmitted to the master machine by transmitting the slave machine number CID of the own machine through the E slot specified by the master machine packet. Accordingly the master machine list can be shown, the entry to the arbitrary master machine can be done. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |