摘要 |
A puzzle game apparatus includes a CPU. For example, a puzzle image to be solved such as a block, and a double block for creating a double character as a copy of a player character are displayed. The double character is, on the basis of at least a fact that the player character is superposed on the double block, generated in the superposed position. A time limit is set for displaying the double character. Then, when a formation or an arrangement pattern formed by the generated double character and the player character satisfies a predetermined condition indicated by the puzzle image, a change such as displaying an image of movement of a block, for example, is applied to progress of the game.
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