发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide an interesting game machine by the approach from another point of view. SOLUTION: This game machine 1 has a game state transfer means for transferring the game state to a specific game state (such as a challenge game (CG) state, a single challenge game (SCG) state or a regular bonus (RB) game state) on condition that the stopping mode of a variable display means is a first mode (such as a combination of winning patterns of a small role of watermelons: "Watermelon-Watermelon-Watermelon") in a prescribed game state (such as a general game state) other than a special game state, and to a specific game state on condition that the stopping mode of the variable display means is a second mode (such as a combination of winning patterns of a small role of bells: "Bell-Bell-Bell") in the special game state (such as a challenge time (CT) general game state and a big bonus (BB) general game state). The probability that the stopping mode of the variable display means is the first mode (such as the probability of winning of the watermelon role: 100/16384) and the probability that the stopping mode of the variable display means is the second mode (such as the probability of winning of the bell role: 2000/16384) are different from each other. COPYRIGHT: (C)2005,JPO&NCIPI
申请公布号 JP2005131292(A) 申请公布日期 2005.05.26
申请号 JP20030373654 申请日期 2003.10.31
申请人 ARUZE CORP 发明人 TOMOTO DAIJIRO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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