发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To lessen fatigue due to a long-sustained game on a pachinko game machine. SOLUTION: A pachinko machine 10 is equipped with a touch panel 15 detecting a position pointed by a touch to a touch surface 15a, a CPU 50a setting flicking strength for carrying a game ball to a target position corresponding to a pointed position on the touch surface 15a, and a flick control device 53 controlling a flicking device to flicking strength set by the CPU 50a as a target value. When a player points to a desired position, the pachinko machine 10 operates to move a game ball to a target position. Consequently, there is no longer a need to operate a rotating ring to the target position or constantly apply a force to ensure the position of the rotating ring will not change. Therefore, a player's fatigue will decrease even if he plays a game for many hours. It is possible to point a target position at an early stage after the start of a game or with appropriate timing according to the status of a game. There is no need to waste time to take aim, and a player will not suffer a loss.
申请公布号 JP2003038740(A) 申请公布日期 2003.02.12
申请号 JP20010235204 申请日期 2001.08.02
申请人 TAKAO:KK 发明人 UCHIGASHIMA TOSHIHIRO;UCHIGASHIMA TAKAHIRO;IBARADA YOSHIOMI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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