摘要 |
<p>When a robot is hit, it stores a panel 2 as a calling object in an empty box in a link table No.1, and reproduces motion data corresponding to an action of pain. Then, when the robot detects something in front of it, it selects one of boxes in the link table No.1 randomly, and calls a panel based on a calling object stored in the selected box. When the panel 2 is called, the robot retreats at high speed and transfers a processing object to a unit next to a unit that has called the panel 2. When patted, it deletes the oldest box out of boxes stored in the link table No.1, and reproduces motion data corresponding to an action of joy.</p> |