摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game system and an information storage medium which can represent a display body in a smooth shape with a small amount of data. SOLUTION: While the number of divisions is varied seamlessly according to the distance from a viewpoint and a game processing result, the constitution points of the display body (free curved surface, etc.), are generated in real time. The number of divisions is varied according to a representative point selected out of control point of the display body and the distance to the viewpoint or according to a point selected out of constitution points of a simple object (bounding box, etc.), of the display body, a representative point among the constitution points of the simple object, and the distance to the viewpoint. The display body is deformed by varying the relative position relation between control points in real time. Data on the control points are included in model data of the display body and the model data are read in from an information storage medium or through a network.</p> |