摘要 |
PROBLEM TO BE SOLVED: To represent a 3D animation in consideration of focus as a game advances by allowing an arithmetic processing means to focus on a specific object or its specific position and defocus other objects. SOLUTION: An image arithmetic processing means 1B performs object modeling processes 1B-1 on a virtual world coordinate system according to the arithmetic result of a game space arithmetic processing means 1A. Then a clicking process 1B-2 is performed only for the specific object which is projected. Then a perspective converting process 1B-3 of the objects is performed on the projection surface in order from the one positioned in the inner part according to the depth information of polygon vertex information. A rendering process 1B-4 is performed for the individual perspective-converted objects. In the rendering process 1B-4, a shading process, etc., is performed and a defocusing process is also performed. Game video which is rich in reality can be represented by representing defocusing based upon distances. |