发明名称 GAME MACHINE AND IMAGE PROCESSING METHOD OF GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To represent a 3D animation in consideration of focus as a game advances by allowing an arithmetic processing means to focus on a specific object or its specific position and defocus other objects. SOLUTION: An image arithmetic processing means 1B performs object modeling processes 1B-1 on a virtual world coordinate system according to the arithmetic result of a game space arithmetic processing means 1A. Then a clicking process 1B-2 is performed only for the specific object which is projected. Then a perspective converting process 1B-3 of the objects is performed on the projection surface in order from the one positioned in the inner part according to the depth information of polygon vertex information. A rendering process 1B-4 is performed for the individual perspective-converted objects. In the rendering process 1B-4, a shading process, etc., is performed and a defocusing process is also performed. Game video which is rich in reality can be represented by representing defocusing based upon distances.
申请公布号 JPH11328437(A) 申请公布日期 1999.11.30
申请号 JP19980366725 申请日期 1998.12.24
申请人 SNK:KK 发明人 HIRAOKA KAZUKUNI;TASHIRO SATORU
分类号 A63F13/00;G06T13/20;G06T15/00;G06T15/02;G06T17/00;G06T19/00 主分类号 A63F13/00
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