发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To sufficiently arouse the expecting feeling of a game player as against privilege obtaining such as a probability fluctuation, etc., by permitting whether or not a probability fluctuation mode is continued more to rely on in which one of pattern aligning games a hit appears after a mode is shifted to the time shortening one. SOLUTION: The pattern aligning game is executed by a pattern aligning game executing means 70 at the time of the prize-winning of a ball into a specified prize-winning port 12 and a screen game is executed by one of operation modes, a normal mode or the time shortening mode, by a screen game executing means 80 when the ball wins the prize in a specified start port. Moreover, when a prescribed game state is formed, a probability fluctuation mode setting means 90 sets the operation mode in the probability fluctuation one. Then, after the shifting to the time shortening mode, a ready-for-winning state where a hit state is formed when one remaining prescribed pattern is aligned in the pattern aligning game which is executed in a previously decided time appears. When the hit appears in the pattern aligning game which is not the previously decided time, the probability fluctuation mode is released.
申请公布号 JPH10230049(A) 申请公布日期 1998.09.02
申请号 JP19980028351 申请日期 1998.02.10
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI;UEDA YASUYUKI;ISODA NARIAKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址