发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To increase the frequency of advance notices by increasing the frequency of the variable display executed as suspended balls are consumed to be larger than the number of actual suspended balls. <P>SOLUTION: The game machine comprises a detection means 1 for detecting a game ball B, a determination means 3 for determining whether a privilege is given to a player 6 or not, an advance notice means 8 for giving advance notices Na and Nc, a variable display part 9 for stopping/displaying variable displays Ca and Cc after the advance notices Na and Nc, and a suspending means 2 for suspending the variable display. Further, the game machine also has a specific variation means 7 for executing the variable displays Ca, Cb and Cc with the frequency equivalent to a specific number of suspended balls Ma larger than the number of actually suspended balls Mb (which means Ma>Mb) according to the number Mb of balls actually suspended by the suspending means 2. Accordingly, the advance notice period for giving the advance notices Na, Nb and Nc can by extended, and therefore, the player 6's expectation for the privilege can be enhanced higher in the game machine than in a conventional game machine. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004180848(A) 申请公布日期 2004.07.02
申请号 JP20020350076 申请日期 2002.12.02
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;KURAMOTO KAZUAKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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