发明名称 GAMING SYSTEM AND METHOD PROVIDING A SECONDARY GAME HAVING A VARYING NARRATIVE BASED ON A SECONDARY GAME PROGRESS
摘要 Various embodiments of the present disclosure provide a gaming system and method providing a secondary game having a varying narrative based on secondary game progress. In various embodiments, the gaming system enables a player to play a primary game in association with the secondary game. The secondary game progresses based at least in part on certain events that randomly occur during play of the primary game. The secondary game includes a narrative or storyline that unfolds or develops (such as through the display of video segments) based at least in part on the player's progress in the secondary game. Since the secondary game progresses based on play of the primary game, the gaming system leverages the random nature of the primary game to provide an unpredictable secondary game narrative that is nevertheless linked to the player's progress in the secondary game to maintain player interest in the secondary game.
申请公布号 US2015221169(A1) 申请公布日期 2015.08.06
申请号 US201414169869 申请日期 2014.01.31
申请人 IGT 发明人 Filipour Cameron A.
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A gaming system comprising: at least one display device; at least one input device; at least one processor; and at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) receive a wager on a play of a primary game, a current primary theme of said primary game being one of a plurality of different primary themes; (b) display an outcome of said play of the primary game; (c) determine any awards associated with the displayed outcome of said play of the primary game; (d) display any determined awards associated with the displayed outcome of said play of the primary game; (e) upon an occurrence of a first triggering event, for a secondary game including a plurality of different object visitation areas, each object visitation area being associated with: (i) one of the primary themes, and (ii) one of an unvisited status and a visited status: (A) determine one of the object visitation areas based, at least in part, on the status of each of one or more of the object visitation areas, wherein for each of at least one of the object visitation areas, a probability of determining said object visitation area when said object visitation area has the unvisited status is greater than a probability of determining said object visitation area when said object visitation area has the visited status;(B) display a secondary game object in association with said determined object visitation area;(C) if said determined object visitation area has the unvisited status, change the status of said determined object visitation area to the visited status; and(D) if the primary theme associated with said determined object visitation area is different than the current primary theme of said primary game, change the current primary theme of said primary game to the primary theme associated with said determined object visitation area; and (f) upon an occurrence of a second different triggering event, for the secondary game: (A) determine one of a plurality of different video segments based at least in part on: (i) the object visitation area that said secondary game object is displayed in association with; and (ii) at least one of any video segments previously displayed for the secondary game; and(B) display the determined video segment.
地址 Las Vegas NV US