发明名称 ASYNCHRONOUS SYMBOL REPLACEMENT SYSTEM AND METHOD FOR GAME SYSTEMS
摘要 An asynchronous game action system and method. Some embodiments provide a simulated client-server simulated action game in which displayed action leads to a game outcome. In some simulated reel game embodiments, user initiation of game play causes simulated reel spinning and client issuance of a request to the server provide a game outcome. While the simulated reel spinning takes place, the client awaits receipt of information from the server allowing the client to provide simulated stopped reels showing the game outcome with game outcome symbols displayed on the simulated reels. In some embodiments, one or more symbols can be substituted on the simulated spinning reels while reel spinning takes place or afterward.
申请公布号 US2014221080(A1) 申请公布日期 2014.08.07
申请号 US201414171742 申请日期 2014.02.03
申请人 Quickspin AB 发明人 Cohen Alexander;Berg Oscar;Niva Tobias
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A method of playing a game provided by a client-server system, the client-server game playing method comprising: displaying an automated client game interface for a client system; receiving a request to initiate a client game on the client system; after receiving the request to initiate the client game on the client system: displaying interim visible client game outcome determining action on the automated client game interface, and providing game initiation information toward the game server system; while displaying the interim visible client game outcome determining action on the client game interface: receiving game outcome information from the game server system and providing changed visible client game outcome determining action on the client game interface; and concluding the game on the client system in accordance with game outcome information and the changed visible client game outcome determining action.
地址 Stockholm SE