发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving interest in an approach performance (abetting performance). SOLUTION: A movable member can execute an abetting operation operated corresponding to the abetting performance of respective kinds of lamps, LEDs and speakers, and big winning reliability is increased in the case that the abetting operation is executed according to the abetting performance compared to the case that the abetting operation is not executed according to the abetting performance. By such a configuration, even when the abetting performance is executed by the respective kinds of lamps, LEDs and speakers, since there are the case that the abetting operation of the movable member is executed according to that and the case that it is not executed and the big winning reliability is different depending on the presence/absence of the abetting operation, a player is made to pay attention to the operation of the movable member and the interest in the abetting performance is improved further. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008132358(A) 申请公布日期 2008.06.12
申请号 JP20080047642 申请日期 2008.02.28
申请人 SANKYO CO LTD 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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