摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of improving interest in an approach performance (abetting performance). SOLUTION: A movable member can execute an abetting operation operated corresponding to the abetting performance of respective kinds of lamps, LEDs and speakers, and big winning reliability is increased in the case that the abetting operation is executed according to the abetting performance compared to the case that the abetting operation is not executed according to the abetting performance. By such a configuration, even when the abetting performance is executed by the respective kinds of lamps, LEDs and speakers, since there are the case that the abetting operation of the movable member is executed according to that and the case that it is not executed and the big winning reliability is different depending on the presence/absence of the abetting operation, a player is made to pay attention to the operation of the movable member and the interest in the abetting performance is improved further. COPYRIGHT: (C)2008,JPO&INPIT |