发明名称 GAME MACHINE, PROGRAM, AND STORAGE MEDIUM
摘要 PROBLEM TO BE SOLVED: To provide a game machine, a program and a storage medium where discontentment of a player to a game is prevented from increasing when performance is carried out. SOLUTION: When performance processing and put-out processing are carried out when all of first to third reels 14a to 14c stop, a hopper device 42 is made to operate in the expenditure processing, and tokens are put out one by one to a token tray 20. A put-out processing delay part 41 temporarily stops the hopper device 42 when the number of expenditure tokens becomes a prescribed number (1/2 of the number of expenditure tokens). After a prescribed time adjusted to the finish of the performance processing passes, the expenditure processing delay part 41 makes the hopper device 42 operate again. The expenditure processing delay part 41 stops the hopper device 42 when the number of expenditure tokens becomes a prescribed number, and the expenditure processing is finished. The performance processing is finished before the expenditure processing. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007068764(A) 申请公布日期 2007.03.22
申请号 JP20050258969 申请日期 2005.09.07
申请人 OLYMPIA:KK 发明人 TANIGUCHI MAKOTO
分类号 A63F5/04 主分类号 A63F5/04
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