发明名称 METHOD AND APPARATUS FOR PROVIDING DEPTH BLUR EFFECTS WITHINA 3D VIDEOGRAPHICS SYSTEM
摘要 Efficient techniques for blurring an image based on depth within a 3D graphics system allow an artist or programmer to specify one or more depth thresholds. Pixels having depths that are further away than a particular dep th threshold are blurred more than pixels having depths that are closer than th e depth threshold. Efficient summing/averaging techniques can be used to blend a variable number of neighboring pixel colors (the number of pixels blended being selected based on pixel depth) to provide depth-based blur. An enhancement blends only those pixels that are further away than the.target pixel. Using such techniques, display surfaces that are further away from the viewpoint appear blurred and less distinct than surfaces that are closer to the viewpoint. Th e resulting visual effects can efficiently create more realistic images for a number of applications such as, for example, driving games, games in which a character travels progressively along a path, etc.
申请公布号 CA2316611(A1) 申请公布日期 2001.02.28
申请号 CA20002316611 申请日期 2000.08.21
申请人 NINTENDO CO., LTD. 发明人 YASUMOTO, YOSHITAKA
分类号 G06T15/40;G09G5/02;G09G5/36;(IPC1-7):G06T15/50;G06T5/20 主分类号 G06T15/40
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