发明名称 Circular playing field for dice board games
摘要 Before the start of the game, the playing field is composed of 4 parts (quarter parts) (Fig. 2). After insertion of the last quarter, as a result of a toothing arranged on the quarter parts, slipping of the playing field parts in relation to one another is no longer possible (Fig. 2). The playing field is based on circles arranged at the same distance around a common centre point, on which circles the locations for the game figures are situated (Fig. 3). The circles have in this connection, according to the radius, in some cases a different number of locations for the game figures. The respective circular circumferential lines between the locations at the same time represent the predefined paths which must be kept to by the game figures. The paths to be kept to in the radial direction are, in order to reach the playing field centre (circle with the smallest radius) as the goal of all games, connected from the outside to the inside, in some cases in different number, to the places (locations for the game figures) on the next circle (Fig. 3). Of the two circles, on which the locations for the game figures are represented only by edge lines, the inner circle represets the start-of-game circle for setting up the maximum 48 game figures, the outer circle the penalty circle for the game end. <IMAGE>
申请公布号 DE3308514(A1) 申请公布日期 1983.11.24
申请号 DE19833308514 申请日期 1983.03.10
申请人 BARTHEL, NORBERT, DIPL.-ING.;SCHEBEN, MATHIAS, 5014 KERPEN, DE 发明人 BARTHEL, NORBERT;SCHEBEN, MATHIAS, 5014 KERPEN-BUIR, DE
分类号 A63F3/00;(IPC1-7):A63F3/00 主分类号 A63F3/00
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