发明名称 |
Recording medium storing 3D model deformation program, 3D model deformation program, 3D deformation method and video game device |
摘要 |
A 3D model deformation program is provided capable of performing deformation processing of a 3D model using clusters in each drawing period in a video game. A CPU 21 finds for each cluster with which a vertex is associated the product of a weighting matrix expressing weightings representing the degree of association of a vertex in any desired frame with a cluster with which this vertex is associated, a co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in this frame to a world co-ordinate system, and an inverse transformation matrix which is the transformation matrix of the co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in the specified frame to the world co-ordinate system and finds an addition matrix by adding these products. <IMAGE> |
申请公布号 |
EP1306114(A2) |
申请公布日期 |
2003.05.02 |
申请号 |
EP20020023736 |
申请日期 |
2002.10.23 |
申请人 |
KONAMI COMPUTER ENTERTAINMENT OSAKA, INC. |
发明人 |
YAMAGUCHI, MAKOTO |
分类号 |
A63F13/00;A63F13/10;G06T13/40 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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