发明名称 Recording medium storing 3D model deformation program, 3D model deformation program, 3D deformation method and video game device
摘要 A 3D model deformation program is provided capable of performing deformation processing of a 3D model using clusters in each drawing period in a video game. A CPU 21 finds for each cluster with which a vertex is associated the product of a weighting matrix expressing weightings representing the degree of association of a vertex in any desired frame with a cluster with which this vertex is associated, a co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in this frame to a world co-ordinate system, and an inverse transformation matrix which is the transformation matrix of the co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in the specified frame to the world co-ordinate system and finds an addition matrix by adding these products. <IMAGE>
申请公布号 EP1306114(A2) 申请公布日期 2003.05.02
申请号 EP20020023736 申请日期 2002.10.23
申请人 KONAMI COMPUTER ENTERTAINMENT OSAKA, INC. 发明人 YAMAGUCHI, MAKOTO
分类号 A63F13/00;A63F13/10;G06T13/40 主分类号 A63F13/00
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