发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To smoothly arouse a feeling of expectation for turning out an advantageous state on the basis of an already-terminated performance.SOLUTION: After having executed a suggestive performance for suggesting a possibility of turning out a jackpot game state according to a performance mode such as, for example, a forenotice performance, a re-variation performance, and a ready-to-win performance, a game machine executes an expectation-degree promotion performance at specific timing after a variable display state of decorative symbols turns out a ready-to-win state. The specific timing is determined to any of a plurality of types of timing such as timing TM01-TM03. When later timing is defined as execution start timing, a performance representing performance modes of many suggestive performances may be easily changed in the expectation-degree promotion performance. In the expectation-degree promotion performance, the game machine notifies whether or not to change a performance representing a performance mode of an already-executed suggestive performance into a performance mode with a higher expectation degree.SELECTED DRAWING: Figure 32
申请公布号 JP2016209733(A) 申请公布日期 2016.12.15
申请号 JP20160183529 申请日期 2016.09.20
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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