发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a game play from getting into a rut and capable of preventing excitement and enjoyment from decreasing by executing a novel performance. <P>SOLUTION: A sound form similar to a specific sound form intermittently outputted during a probability variable time non-shortening mode is output during variable display in a probability variable latent mode in a high probability time non-shortening state, a player is notified that shift control (promotion) to the probability variable time non-shortening mode (high probability time non-shortening state) is to be executed at prescribed timing of the variable display, and the control of the probability variable time non-shortening mode is started. By such a configuration, by the output of the specific sound form during the variable display, the player is made to recall the probability variable time non-shortening mode and is made to recognize that control to the probability variable time non-shortening mode is performed without recognizing, unexpectedness is given, and the excitement and enjoyment is increased. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013034608(A) 申请公布日期 2013.02.21
申请号 JP20110172240 申请日期 2011.08.05
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;NARIYOSHI AKIHIKO;KATO HAJIME;YAMANO TOMOHITO;SHIROSHIMA KENJI;EGUCHI KENICHI
分类号 A63F7/02 主分类号 A63F7/02
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