发明名称 GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
摘要 In a game device (200), a storage unit (201) stores a position of a player character, a position of an enemy character, and candidate positions for new enemy character appearance. A measuring unit (202) measures an elapsed time from the start of the game. The calculating unit (203) calculates a reference distance for determining a position where the new enemy character is to be produced based on the elapsed time measured by the measuring unit (202). The reference distance monotonically increases with respect to the elapsed time measured by the measuring unit (202). When a new enemy character is to be produced in the game, an appearance setting unit (204) selects from among the candidates stored in the storage unit (201) the candidate having a distance to the player character that is closest to the reference distance, and sets the selected position as the appearance position of the new enemy character.
申请公布号 EP2062625(A1) 申请公布日期 2009.05.27
申请号 EP20070707845 申请日期 2007.02.01
申请人 KONAMI DIGITAL ENTERTAINMENT CO., LTD. 发明人 KOBAYASHI, SATORU
分类号 A63F13/10;A63F13/00 主分类号 A63F13/10
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