发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing excitement and enjoyment of a player from being impaired in the play regardless of the player's skill in the play. SOLUTION: The game machine includes a high-probability replay state control means for starting/terminating a high-probability replay state in which a replay winning combination is determined at a relatively high probability; and a low-probability replay state control means for starting/terminating a low-probability replay state in which the probability of the replay winning combination being determined is relatively low. The high-probability replay state includes a first high-probability replay state and a second high-probability replay state. The first high-probability replay state is started on condition that a bonus game termination condition is satisfied and is terminated based on the process of a prescribed number of game rounds. The second high-probability game state is started as the first high-probability replay state is terminated based on the process of the prescribed number of game rounds and is terminated based on the establishment of a second high-probability replay terminating winning combination. The low-probability replay state control means starts the low-probability replay state based on the termination of the second high-probability replay state. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009101009(A) 申请公布日期 2009.05.14
申请号 JP20070276849 申请日期 2007.10.24
申请人 ARUZE CORP 发明人 ICHIHASHI TOSHIKI
分类号 A63F5/04 主分类号 A63F5/04
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