摘要 |
An inclusion area which includes a player character is set. The maximum diagonal line of the inclusion area is projected onto an image coordinate system of a game screen, and an Xc axis component projection dimension Lx and a Yc axis component projection dimension Ly are calculated. A projection dimension Lm is selected which is the Xc axis component projection dimension Lx or the Yc axis component projection dimension Ly larger than the other. Photographing conditions of a main virtual camera are set so that a specific ratio is achieved between the projection dimension Lm and a screen width Wx or Wy in the axial component direction of the projection dimension Lm. An image photographed by the main virtual camera is displayed as a main game screen. |