摘要 |
Active validation of a network device is provided. Nodes in a network game community are prompted to engage in interrogation and response to facilitate the identification of nodes operating with hacked, modified and non-typical game configurations. Passive validation of a network device is also provided. Data indicative of game behavior and actions is monitored and evaluated to determine whether the one or more nodes are adhering to one or more rules associated with the network game. Data indicative of illicit game behavior may trigger various responses including invalidation of the node engaged in the illicit behavior. Various metrics may be deployed in an active, passive, or hybrid validation architecture. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of an inconsistency between game data and a game metric, which may indicative of illicit game play, a validation process (e.g., active, passive, and/or hybrid) may be implemented to further confirm the existence of illicit game. Maintenance of community integrity in a gaming network is also disclosed. During the course of monitoring network devices, indicia of the violation of certain rules that define fair game play may be identified. The identified user and/or device may then be penalized as to maintain the integrity of the gaming community. |