摘要 |
PROBLEM TO BE SOLVED: To provide a communication game promoting communication among players and improved into more interesting one by providing a various types of plays. SOLUTION: This communication game is provided with a client system 1 and a game server system 2 communicating with the client system 1. The game server system 2 is provided with database 21 storing the group information relating a plurality of client systems to each other as a role-playing game. The game server system 2 is so constituted as to decide a match of the game out of the client systems 1 pertaining to the same match group, controls the data transmission and receipt between the client systems decided by the match, make them to play the game, and decide the next match corresponding to the results of the match. Each client system 1 has own character selecting mechanism and chat mechanism in watching the game. |