发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that easily and accurately suppresses an error detection of excessive vibrations caused by repetition of multiple allowable vibrations and that reduces reliance on a game progress status to detection accuracy of illegal acts. SOLUTION: The game machine comprises: increasing/decreasing the value of vibration decision information based on the detection status of a vibration detection means; deciding that the vibration is abnormal when the vibration decision information becomes a value different from a predetermined allowable vibration area; and making the update amount of the difference between the update amount corresponding to the time when the vibration is detected and the update amount corresponding to the time when the vibration is not detected differ based on the identification (decision of a decision processing S115, S117, or S119) of the game progress status by a game progress status identification means when the vibration decision information based on the detection of the vibrations by the vibration detection means increases or decreases (selection of counter C1 update processing S116, S118, or S120). COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011030705(A) 申请公布日期 2011.02.17
申请号 JP20090178827 申请日期 2009.07.31
申请人 SANYO PRODUCT CO LTD 发明人 FUKUTOME TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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