发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of favorably improving a degree of attention to a game. Ž<P>SOLUTION: When a game ball enters an upper actuation hole 23, the entry is stored in a main control device as retention information and, when a game ball enters a lower actuation hole 24, the entry is stored in the main control device as retention information. The variable display of symbols is started in a symbol display device 31 based on the retention information related to the upper actuation hole 23 or the retention information related to the lower actuation hole 24. In this case, the retention information related to the lower actuation hole 24 is preferentially consumed and a retention forenotice for notifying the content of the retention information related to the upper actuation hole 23 may be executed on the symbol display device 31. When a state to execute the retention forenotice is set triggered by the retention information related to the upper actuation hole 23, even if a game round related to the retention information is not executed yet, the state is canceled when a predetermined number of game rounds are executed. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010142385(A) 申请公布日期 2010.07.01
申请号 JP20080321835 申请日期 2008.12.18
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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