发明名称 METHOD FOR LABELING IMAGES THROUGH A COMPUTER GAME
摘要 A methodology to determine the contents of an image uses an online game that is played by a large number of people at once. Each player may be randomly assigned a partner to form a pair. Partners do not know each other's identit y and cannot communicate with one another. Players cannot see what their partners are typing, and the only thing the two partners have in common is a n image that they can both see. One object of the game is to have each player type exactly what his or her partner is typing or has already typed. Once bo th players type the same string of words or letters, they receive a new image (the players are not required to type the string at the same time). The stri ng upon which the two players agree is used as a label for that image. When trying to agree on a word, players may not be able to type certain specific strings of characters or "forbidden words". When humans play the electronic game (online or over the Internet), they help computers determine the conten ts of images. If played by a large number of people, this game could provide a resource capable, of classifying a vast portion of images on the World Wide Web. Because of the rules governing abstracts, this abstract should not be used to construe the claims.
申请公布号 CA2530855(A1) 申请公布日期 2005.01.20
申请号 CA20042530855 申请日期 2004.06.30
申请人 CARNEGIE-MELLON UNIVERSITY 发明人 VON AHN ARELLANO, LUIS
分类号 A63F13/00;A63F13/12;G06F17/30 主分类号 A63F13/00
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