发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine free from drop in the frequency of the appearance of the successive advance notice by starting the performance for the successive advance notice partway through the order of the frequency of execution thereof corresponding to the phase of the game after the start of the specified game state. <P>SOLUTION: The game machine has functions (steps S177, S180 and S183) for selecting the advance notice pattern data for the frequency of execution of the advance notice performance corresponding to the phase of the game after the start of the specified game state from a plurality of the data when the reservation memory number coincides with the frequency of execution thereof corresponding to the phase of the game after the start of the specified game state and functions (steps S202, S204 and S206) for selecting the data for starting the advance notice performance partway through the order of the frequency of execution of the advance notice performance to be executed by the data for the frequency of the execution corresponding to the results of the determination by a game state decision means when the reservation memory number is judged to be less than the frequency of execution corresponding to the phase of the game after the start of the specified game state. The drop in the frequency of the appearance of the successive advance notice is lowered. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004261477(A) 申请公布日期 2004.09.24
申请号 JP20030056586 申请日期 2003.03.04
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;WATANABE TAKASHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址