发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve the interest in a game by variously transferring a game state and enhancing a player's feeling of expectation stepwise and effectively. <P>SOLUTION: When a display result introduced and displayed as a result in a special pattern game of completing a line of same symbols is a line completed by the same kind of symbols, a big win is gained, and a big win of varied probability is gained when the kinds of the symbols are of an odd number, whereby a special varied probability state that probability is varied, in which an occurrence probability of the big win in a specific game becomes high for a maximum of 10,000 times, is created thereafter. When the kinds of the symbols of the big win are symbols of an even number, a time-cut big win is gained, whereby the time of varied display in a usual game of completing a line of the same symbols is shortened until a maximum of 100 times or 30 times (varied according to the current game state), and a chance of carrying out the special game is increased, so that a game state is controlled to a usual time-cut state, in which the probability of the big win in the special game is indirectly enhanced. In other words, the game machine is controlled to any game state that a game value is varied stepwise, after the big win control is over. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004041263(A) 申请公布日期 2004.02.12
申请号 JP20020199330 申请日期 2002.07.08
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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