发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a processing burden comparatively small, and at the same time, display a display configuration having an actually attending feeling, and make the interest of a player last long. SOLUTION: On the display screen of this game machine, an object B1 equipped with a component object B1b wherein octopus legs are provided at every 45 deg. around a connecting point C0 in order to display a pattern of an octopus, is arranged in a world coordinate system. Then, the component object B1b is rotated by 45 deg. each with the connecting point C0 as the pivot, and while doing so, the state is displayed on the display screen, based on a specified viewpoint in the world coordinate system. By this constitution, since respective legs of the octopus are provided at every 45 deg., even when the component object B1b is rotated at 45 deg., the component object is not displayed as being rotated on the display screen, and the state of the octopus wherein eight legs give waving motions is displayed.
申请公布号 JP2001029576(A) 申请公布日期 2001.02.06
申请号 JP19990201441 申请日期 1999.07.15
申请人 SANYO PRODUCT CO LTD;AIREMU SOFTWARE ENGINEERING KK 发明人 FUJISAWA KAZUHIRO;MAKINO KOTA
分类号 A63F7/02 主分类号 A63F7/02
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