发明名称 METHOD OF PROCESSING CHARACTER EMOTION FOR ON-LINE BOARD GAME
摘要 PURPOSE: A method for processing a character emotion is provided to increase realism in an online board game by expressing composite expressions. CONSTITUTION: If a user draws a card, it is monitored whether more than two cards acquisition attempts have occurred or not(S31,S32). If multiple cards acquisition attempts have occurred, a priority is determined among the card acquisition attempts(S33). The expressions of the user character that has attempted a card acquisition and a user who has acquired a card with lower priority are changed by a turn based process(S34).
申请公布号 KR20110063903(A) 申请公布日期 2011.06.15
申请号 KR20090120267 申请日期 2009.12.07
申请人 NCSOFT CORPORATION 发明人 LEE, SEG JAE
分类号 G06Q50/10 主分类号 G06Q50/10
代理机构 代理人
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