摘要 |
PURPOSE: A method for processing a character emotion is provided to increase realism in an online board game by expressing composite expressions. CONSTITUTION: If a user draws a card, it is monitored whether more than two cards acquisition attempts have occurred or not(S31,S32). If multiple cards acquisition attempts have occurred, a priority is determined among the card acquisition attempts(S33). The expressions of the user character that has attempted a card acquisition and a user who has acquired a card with lower priority are changed by a turn based process(S34). |