摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which prevents unnecessary information from remaining, by erasing transmission information stored in the game machine, when a prescribed condition is established. SOLUTION: On completion of a big-win game state, not only when a player is unidentified but also when a password is not stored (S506: No), the nonperformance of the identification of the player is selected (S513: "No" is input), so that the notification of the erasing of data on a game state can be provided (S517), and memory contents of a game state buffer 38a and a game state storage area 38b are erased (S518). This can surely prevent the data on the game state, which do not necessary to be transmitted, from remaining in a pachinko machine 1. COPYRIGHT: (C)2004,JPO
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