发明名称 GAME MACHINE, COMPUTER PROGRAM USED FOR THE SAME, AND CONTROL METHOD
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of introducing a plurality of pieces of information. <P>SOLUTION: The game machine includes an external storage means 10 which stores sequence data 30 describing position information for discriminating an intersecting direction position in a direction in which a reference line TL that intersects a depth direction TD along a time axis direction extends, corresponding to a reference time being a reference of a prescribed operation. On the basis of the sequence data 30, the game machine discriminates the reference time included in a prescribed time range, and an intersecting direction position corresponding to the reference time. The game machine then displays, on a game screen 40R, a cue path R that extends from one end side UP to the other end side DP in the depth direction TD while passing through each intersecting direction position corresponding to each reference time at a position on a time axis corresponding to each reference time, and the reference line TL. As a time difference between each reference time and the present time decreases, a distance in the depth direction TD between each position in the depth direction TD and the reference line TL is shortened. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013017602(A) 申请公布日期 2013.01.31
申请号 JP20110152363 申请日期 2011.07.08
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 HAYASHI KAZUHA;NISHIMURA YOSHITAKA;HONJO TETSUHIRO;TAGAMI AOI;ISHIKAWA TAKAYUKI;KODERA HIDENORI;SATO YUKI;MIYAZAKI YUMA;MOTOHASHI ERIKO
分类号 A63F13/00 主分类号 A63F13/00
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