发明名称 |
Method and system for creating a shared game space for a networked game |
摘要 |
Techniques for creating a shared virtual space based on one or more real-world spaces are disclosed. Representations of the real-world spaces are combined in different ways to create a shared virtual game space within which each person's real-world movements are interpreted to create a shared feeling of physical proximity and physical interaction with other people on the network. One or more video cameras in one real-world area are provided to generate video data capturing the users as well as the environment of the users. The shared virtual space is created in reference to the respective real-world spaces that may be combined in various ways. Depending on a particular application, the shared virtual space will be embedded with various virtual objects and representative objects. Together with various rules and scoring mechanisms, such a shared virtual space may be used in a videogame that can be played by multiple players in a game space within which player's movements are interpreted to create a shared feeling of physical proximity and physical interaction with other players on the network. |
申请公布号 |
EP2243525(A3) |
申请公布日期 |
2011.01.26 |
申请号 |
EP20100004385 |
申请日期 |
2010.04.26 |
申请人 |
AILIVE INC. |
发明人 |
YEN, WEI;WRIGHT, IAN;WILKINSON, DANA;TU, XIAOYUAN;REYNOLDS, STUART;POWERS, ROB III;MUSICK, CHARLES JR.;FUNGE, JOHN |
分类号 |
A63F13/06;A63F13/10;A63F13/12 |
主分类号 |
A63F13/06 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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