摘要 |
A game device (201) includes a signature memory unit (203), status memory unit (204), input receiving unit (202), restarting unit (205), and advancing unit (206). The signature memory unit (203) stores players' signature patterns. The status memory unit (204) stores game progress statuses for players. The input receiving unit (202) receives a trace input by players. When the received trace is similar to one of the signature patterns and the current player differs from a player (next player) associated with the signature pattern, the restarting unit (205) stores the current game progress status in the status memory unit (204) in association with the current player, and restarts the game from the game progress status stored in the status memory unit (204) in association with the next player. When the trace is similar to none of the signature patterns, the advancing unit (206) advances the game based on the received trace.
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